I got some spare time today and finished the script insertion tool. So, the only thing left to do in order to make a Viper V6 translation possible is to reverse engineer the graphics’ format (ANM). I already know quite a lot about it but my current algorithm only manages to convert a few ANMs to BMP; I’ll have to spend some more time in the debugger.
After I figure out the ANM format, the game will have officially been hacked into smithereens! Also, I forgot to mention in the last post that the game’s full script weighs only 42.5kb (my estimate on the project’s page was almost dead on). Here’s hoping to find a translator fast 😉