Aye matey, raise the sails!

January 29, 2010

I’d like to have monthly updates but it’s probably not going to happen though. Anyway, translator extraordinaire Cheesecakebobby has recently contacted me regarding Briganty so the project will continue moving along quite well.

Briganty in all its Times New Roman glory!

Yeah it’s ugly but I still haven’t decided which font to use yet. Why the uppercase characters? Well, the game’s engine uses control codes (to insert line breaks for instance) which correspond to ASCII values 0x6E (‘n’), 0x73 (‘s’) and a few more. I’ve already found the routine responsible for this so it’s just a matter of changing these default values!

I’ve been messing with another game and hope to have something nice to show in the near future, can’t tell what it is yet since I’m still figuring stuff out. The archive format is quite simple and already found out where the script is so hopefully it will become another project of mine.

That’s all for now, cheers!